Angel Martínez-González

I am a computer vision scientist at Amazon Berlin. I received my PhD from the Doctoral School of Electrical Engineering at École Polytechnique Fédérale de Lausanne (EPFL), Switzerland under the supervision of Dr. Jean-Marc Odobez in the Perception Group at Idiap Research Institute. Under the course of my PhD I interned at Google and Amazon working with deep learning and computer vision.

I obtained a MSc degree in Computer Science at Matematical Research Center (CIMAT) during which I did a research internship at the Laboratoire d'Analyse et d'Architecture des Systèmes (LAAS-CNRS). Before that, I was a SWE at Intel.

Email  /  CV  /  Google Scholar

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Publications

I'm interested in computer vision, machine learning, and applications for Human-Computer Interaction.

Pose Transformers: Human Motion Prediction with Non-Autoregressive Transformers
Angel Martínez-González, Michael Villamizar, Jean-Marc Odobez
IEEE/CVF International Conference on Computer Vision , 2021
paper / project page / poster

A new non-autoregressive Transformer architecture to predict 3D human motion and activities.

An Efficient Image-to-Image Translation HourGlass-based Architecture for Object Pushing Policy Learning
Marco Ewerton, Angel Martínez-González, Jean-Marc Odobez
IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021
paper / project page

An object pushing policy based using an Hourglass-based CNN architecture.

Residual Pose: A Decoupled Approach for Depth-Based 3D Human Pose Estimation
Angel Martínez-González, Michael Villamizar, Olivier Canévet, Jean-Marc Odobez
IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020
paper / project page / video

A new 3D pose estimation method that relies in residual pose modeling suitable for multi-person scenarios.

WatchNet++: Efficient and accurate depth-based network for detecting people attacks and intrusion
Michael Villamizar, Angel Martínez-González, Olivier Canévet, Jean-Marc Odobez
Machine Vision and Applications (MVAP), 2020
paper / video / BibTex

Detecting people from top-view images for atack detection in security airlocks

Efficient Convolutional Neural Networks for Depth-Based Multi-Person Pose Estimation
Angel Martínez-González, Michael Villamizar, Olivier Canévet, Jean-Marc Odobez
IEEE Transactions on Circuits and Systems for Video Technology, 2020 (accepted Nov. 2019)
paper / data / project page

Leveraging lightweight CNN, domain adaptation and knowledge distillation for 2D pose estimation.

Investigating Depth Domain Adaptation for Efficient Human Pose Estimation
Angel Martínez-González, Michael Villamizar, Olivier Canévet, Jean-Marc Odobez
ECCV Workshop on Human Behavior Understanding, 2018
paper / data

Investigates domain adaptation to close the covariance shift gap from learning with synthetic data.

WatchNet: Efficient and Depth-based Network for People Detection in Video Surveillance Systems
Michael Villamizar, Angel Martínez-González, Olivier Canévet, Jean-Marc Odobez
IEEE Int. Conf. on Advanced Video and Signal-Based Processing (AVSS), 2018
paper

People detection from top-to-down facing images for security systems..

Real-time Convolutional Networks for Depth-based Human Pose Estimation
Angel Martínez-González, Michael Villamizar, Olivier Canévet, Jean-Marc Odobez
IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018
paper

Introducing a new CNN architecture for real time pose estimation from synthetic depth images.

Real Time Face Detection Using Neural Networks
Angel Martínez-González, Victor Ayala Ramirez
IEEE Mexican International Conference on Artificial Intelligence, 2011
paper

Skin color-based searching and face detection with neural networks.

Cool Projects
DepthHuman: A tool for depth image synthesis for human pose estimation
We have created the DIH dataset a large scale dataset of synthetic depth images with annotations for depth-based 2D pose estimation with this tool.
code / dataset

ViZDoom and Reinforcement Learning
Solving navigation tasks in a 3d FPS game environment for autonomous agents with deep reinforcement learning methods.
project page

Montecarlo Localization.
When an autonomous drone needs to localize itself in a map, motion models and particle filters come to place to save the day.
code

3D object culling methods for virtual reality gaming (collaboration with GCS).
GameCoder Studios (GCS)


Amazing profile page!